Total beginner tutorial Part #1
Move, Rotate and Scale
- Shift+ Space:
- G = Grab (move)
- R = Rotate
- S = Scale
Navigation
Fix small buttons
- Preferences
- Resolution scale: 1.25 – 1.5
- trackpad: input tab> emulate 3 button mouse
zoom
scroll wheel / pinch
Orbit
- middle mouse / alt drag finger
- view> frame selected / shift+ (numpad) “.”
Pan
Shift + middle mouse
Building The First Pillar
Setup
- Start FRESH New > General > do not touch cube YET
- enable snapping tool (magnet icon top center)
Duplicate
- right click>duplicate / shift + D
- hit esc to drop the new cube and move after
- object properties
- ![[Pasted image 20221222164731.png]]
- bottom cube x an y to 2.0
- 2nd cube 1.5 for x and y
- shift + D to dupe the 2nd and bottom cube and slide them to the top
- save and save often. all 3d programs are janky
Multi-Selection Tools
- hold shift select all pieces
- shift D to dupe make 6 pillars
- delete camera and light for now
- now hat the cam and light it out of the way you can use box select to grab all ad dupe. (left click and drag)
- dupe the top and bottom cubes and slide over
- now dupe the 2 new cube and the pillar pillar to repeat pattern
- ![[Pasted image 20221222170342.png]]
- build the side with your dupe skilz
- box select the other wall and attach
- ![[Pasted image 20221222170946.png]]
Shading Tab
– ![[Pasted image 20221222171227.png]]
– Shift + C to put the 3D cursor back to world origin (I moved it accidentally)
– view port shading menu in upper right
– drop down menu and select a lighting preset. He used sunset
– ![[Pasted image 20221222172236.png]]
– next is the editor
- Shader Editor
- ![[Pasted image 20221222172352.png]]
- click white bar near base color and change it to whatever you want.
- Download and extract textures from his link
- drag and drop textures into shader editor
- ![[Pasted image 20221222173141.png]]
- rename This material network from the default name “material” to “white” so we can now duplicate it
- press dupe button, rename to green and connect green node where the white one was before.
- Array Modifier
- Press T to get toolbar back or just use shift + Space
- Move the green block below the pillar
- ![[Pasted image 20221223110519.png]]
- go to modifiers panel (wrench icon)
- Make the first array to make a row
- make a second array to make rows of that row
- ![[Pasted image 20221223110918.png]]
- now dupe the green array of block, move it down and assign the brown material network to it
- ![[Pasted image 20221223111059.png]]
- make a 3rd array modifer 4 rows going -1 Z (down)
- ![[Pasted image 20221223111335.png]]
- ![[Pasted image 20221223111356.png]]
- Render Properties
- go to render properties tab (little TV)
- turn on ambient occlusion (shadows from nearby objects)
- make a factor of 4
- change distance to 6 m to make the shadows longer.
- Now you can see the shadows
- turn on bloom
- intensity to 1.0
- threshold of 6
- ![[Pasted image 20221223112653.png]]
- go to render properties tab (little TV)
- Tear Down The Scene – Animated Simulation
- Go to Layout Tab
- Not the Time slider at bottom
- click a block and Shift + L to select linked > material
- ![[Pasted image 20221223113131.png]]
- Add Ridged Body: Object menu> Rigid body > add Active
- ![[Pasted image 20221223113304.png]]
- Once I had the whole temple selected I took the time to put it in its own collection on the sidebar
- select the ground and add a rigid body > passive to it.
- Apply the modifiers on the ground to make them into real blocks
- modifiers tab > modifier 1, 2, 3 apply each one at a time
- go to scene properties tab, (water drop)
- increase gravity to -30 – not normally changed, for fun for this project
- add randomness to project by moving the bottom corners around to affect the way the pillars fall.
- save your file, simulations tend to crash!
- timeline
- Change end time to 72 which is about 3 seconds
- play the animation and see what you like and what you don’t
- if you can move the cubes, make sure to review to frame one before you can edit anything
- ![[Pasted image 20221223121823.png]]
- ![[Pasted image 20221223121837.png]]
- ![[Pasted image 20221223121853.png]]
- now you can go to shading tab and press space bar to see the animation there.
- ![[Pasted image 20221223122137.png]]
- if your animation is exploding , you have a duplicate cube on top of another, super common mistake. this can be fixed in the next chapter.
- Final Tip (that’s what she said)
- rebuild this Minecraft project for practice! Muscle memory mah dude.
- Good thing I took notes!
- Nailed it. 2022-12-23 / 13:02
- ![[Pasted image 20221223130155.png]]
Total Beginner Tutorial Part #2
- Learning the tools
- Hot Keys
- Download cheat sheet link
- ![[Pasted image 20221223131301.png]]
- G = Grab
- R = Rotate
- S = Scale
- X,Y,Z = Snapping
- W for selections
- don’t press it more than once, or it will change selection tool type
- W for selections
- Lazy port Addon
- this gives you he same handles at the move tool
- github link
- go to prefs>addons>install>install the py file.
- Check the box
- Hot key practice time!
- Shift D, esc duplicate
- G move
- R rotate
- S scale
- Repeat 10 time
- Edit mode
- tab key
- to switch in and out of object and edit mode
- you can only select one object in edit mode. You need to go back into object mode to select another object
- edit mode selections
- 3 buttons beside the mode indicator
- ![[Pasted image 20221223154539.png]]
- vertices (points)
- Hotkey: 1
- ![[Pasted image 20221223160135.png]]
- edges (lines)
- Hotkey: 2
- ![[Pasted image 20221223160253.png]]
- faces (sides)
- Hotkey 3
- ![[Pasted image 20221223160341.png]]
- tab key
- Extrude
- Destructive vs non-destructive actions
- Edit mode is destructive to follow this work flow to be able to step back if needed
- ![[Pasted image 20221223160748.png]]
- navigate into position
- select the mush
- perform the action
- undo if you fuck up
- repeat
- Extrude practice:
- ![[Pasted image 20221223161531.png]]
- always navigating in position to see everything you are going closely
- select the mesh
- do the thing
- navigate into close position again.
- Destructive vs non-destructive actions
- Inset
- inset tool is right under extrude
- be very careful and slow. This is your only chance to undo
- ![[Pasted image 20221223162341.png]]
- then you can use extrude tool to push that in
- ![[Pasted image 20221223162418.png]]
- again the only chance to undo before moving on to the next cycle of navigate>select>preform>undo
- I tried using the E and I keys for these tools but in free form mode you don’t get the nice handles like you get when you press the toolbar buttons
- Merge tool
- go to vert mode (1 key)
- navigate to close position
- select a vert
- use shift key to a vert beside it
- Press M for merge menu
- select merge at center
- ![[Pasted image 20221223163338.png]]
- Loop Cut
- Ctrl + R
- find the edge center
- clck to enter
- esc to drop
- ![[Pasted image 20221223163930.png]]
- ![[Pasted image 20221223163956.png]]
- there are lots more ways to use loop cut. this is the only way that will be used to the tut.
- Hot Keys
- Making the sword
- blocking in the blade
- new general file
- default cube with the following dimensions to jump start the project.
- ![[Pasted image 20221223165742.png]]
- x 0.23
- y 1
- z 0.06
- tab into edit mode.
- Select all
- right click and subdivide
- ![[Pasted image 20221223170302.png]]
- use the merge tool to make point at the front
- ![[Pasted image 20221223170459.png]]
- ![[Pasted image 20221223170515.png]]
- use it again and “sharpen” the blade on the side sides
- – ![[Pasted image 20221223170538.png]]
- go around to all side until you get a low poly blade.
- ![[Pasted image 20221223170706.png]]
- Project folder and backup files
- Subfolders
- make a folder for the whole project
- make a subfolder for downloads
- that way you can move the whole project directory and non of you linked files will break
- turn on autosave
- Edit>prefs>save and load> autosave on
- ![[Pasted image 20221223172056.png]]
- change save versions to 20.
- This makes a new version every manual save
- you can rewind a fucked up project this way
- how to open a backup file>open>change filter to see backup .blend files
- ![[Pasted image 20221223172518.png]]
- folder structure and back up system now ready to go
- Subfolders
- center groove of the blade
- using the bevel tool:
- Be very gentle
- drag in the direction of the handle – no matter what
- don’t be zoomed out
- only ever click once on the tool
- ![[Pasted image 20221224085709.png]]
- Select the center edges with edge select tool
- ![[Pasted image 20221224085842.png]]
- click on bevel tool and very slowly drag in direction of the handle
- ![[Pasted image 20221224090000.png]]
- add a loop cut ctrl+r
- click, then hit esc to drop it in dead center
- then S for scale it down on the Z axsis (blue)
- ![[Pasted image 20221224090312.png]]
- Subdivision modifier
- go to modifiers and add sub division surface
- make sure view port and render is the same value 2 for this one
- and turn off preview in view port to only see it in object mode.
- it’s just easier to noobz for now.
- ![[Pasted image 20221224090804.png]]
- it looks like trash that will be fix in next step
- cage mesh
- delete back faces
- press 3 for face tool in edit mode
- X for delete menu
- ![[Pasted image 20221224101359.png]]
- ![[Pasted image 20221224101444.png]]
- add resolution
- select all, right click, subdivide
- ![[Pasted image 20221224101619.png]]
- this is a destructive method
- Add simple smoothing
- this adds more nondestructive resolution
- Change first subdivision modifiers to simply
- add a second subdivision modifier to catmull-clark level 1
- ![[Pasted image 20221224101825.png]]
- you can add more levels of the simple subdivision modifier for more resolution and make the shape look sharper but 2 is good for this project for the final render.
- delete back faces
- using the bevel tool:
- Blade extension
- select the end
- extrude
- hit the bottom box and put in 4.8m for Z
- ![[Pasted image 20221224112404.png]]
- Blade Taper
- Use simple deform modifier to put a 0.35 taper of the Y
- ![[Pasted image 20221224113015.png]]
- taper will add width so we jsut want to sale her back down
- ![[Pasted image 20221224113211.png]]
- change scale x to 0.180
- Primitive block ins
- create the first cylinder
- in object mode > add > mesh > calendar
- ![[Pasted image 20221224113715.png]]
- ![[Pasted image 20221224113750.png]]
- last action panle (f9)
- reduce verts to 10 only. You want to model in low poly and add more details later.
- cap fill type = nothing. this will remove the top which we don’t need.
- ![[Pasted image 20221224114132.png]]
- then put in the prams to have it where it need to be and the right size for the tut
- normally we would eyeballs these
- ![[Pasted image 20221224114542.png]]
- press (num) “.” to select frame and zoom in for working
- dupe 3 more times entering these prams to get all theshapess setup for modeling
- ![[Pasted image 20221224131557.png]]
- press tab key to go to the next pram quickly
- ![[Pasted image 20221224132155.png]]
- .
- Reference Images
- Link
- file > Append > collection > sword reference
- quad view
- View menu > area > quad view
- ![[Pasted image 20221224133624.png]]
- wire frame view
- last corner, press wire frame button
- ![[Pasted image 20221224133702.png]]
- .
- Guard Extrusions
- Setup
- ctrl+ (num)”.” to frame select in all quad mode windows
- Select the dot in the middle of a face to select a face in wire mode
- when extruding horizontal you want to match the vertical edges
- when extruding vertically you want to match the horizontal edges
- horizontal extrusion
- Extrude out but do not adjust in extrude mode
- hit G and adjust in move tool
- ![[Pasted image 20221224134716.png]]
- i also used the snap tool to help when i did this.
- Vertical Extrusion
- do the same with vertical
- ![[Pasted image 20221224135142.png]]
- Remeber to adjust in grab tool and not extrustion tool. i made this misstake a few times
- final extrustion
- do this again like the photo for the last one.
- ![[Pasted image 20221224135505.png]]
- .
- Setup
- Guard extrusion tweaks
- Select with box select tool to get both the back and front
- Technique!!! Move whole row vertically together and work from top to bottom
- match the top line first
- deselect
- select the bottom three
- line up the next line
- deselect
- select the bottom 2
- etc.
- ![[Pasted image 20221224140455.png]]
- .
- Proportional editing
- will turn anything rubbery and sticky when you are moving things
- get out of quad view
- get out of wire mode
- ![[Pasted image 20221224145702.png]]
- Select tip of guard and turn on proportional mesh littel bullseye near the snapping tool
- ![[Pasted image 20221224145833.png]]
- S to scale you can use the pop up to make the affected area biiger or smaller if you like
- ![[Pasted image 20221224150035.png]]
- default 1.0 is good here.
- Guard – Mirror modifier
- turn off Proportional editing,
- this is easy to forget and fucks everything up.
- Delete half of the guard
- ![[Pasted image 20221224151603.png]]
- Add mirror Modifier, done.
- ![[Pasted image 20221224151701.png]]
- you can change to X Y or Z depending on the project, default works here.
- turn off Proportional editing,
- Bridge edge loops.
- time to close th ends on the guard.
- use local view (num)”/”
- ![[Pasted image 20221224153229.png]]
- select bttom 1 ,2 in order then select top 1 ,2 in same order for this to work right
- ![[Pasted image 20221224154127.png]]
- ![[Pasted image 20221224154216.png]]
- .
- Guard – Edge Creases tool
- add subdivision surface > set to 3
- Right click guard > edge smooth
- Select all
- Shift deslect middle edges
- keep selected just the outside edges that you want to make harder looking
- edge menu > crease edges (shift E)
- ![[Pasted image 20221224161229.png]]
- move mouse up until the corner says 1.0
- ![[Pasted image 20221224161416.png]]
- the lines will turn pink
- add another subdivision modifier with these settings to smooth out the edges
- ![[Pasted image 20221224161722.png]]
- set levels to 1
- and uncheck creases
- Handel Shape
- get out of local mode (num) “/”
- frame select the handle (num) “.”
- make oval shape but changing the prams or eyeball it
- ![[Pasted image 20221224162425.png]]
- select back edge ansd scale in for a taper
- Selec menu > slect loops > edge loops
- ![[Pasted image 20221224163058.png]]
- use loop cut ctrl+R to make 2 loops for a grip
- ![[Pasted image 20221224163230.png]]
- ![[Pasted image 20221224163337.png]]
- scale in and do the same for the bottom
- ![[Pasted image 20221224163419.png]]
- .
- select middle loop
- add bevel like before
- Right lick and pick smoother like before
- add the subdivision modifiers like before
- ![[Pasted image 20221224164056.png]]
- he goes over this fast, we are using skills from before
- Adding toruses
- Torus
- ![[Pasted image 20221224164756.png]]
- right click and shade smooth
- ![[Pasted image 20221224164756.png]]
- Location and scale
- resize and relocate to generally what we want
- ![[Pasted image 20221224165124.png]]
- use skills set to squish and inset like so
- ![[Pasted image 20221224165342.png]]
- Dupe
- ![[Pasted image 20221224165629.png]]
- Keep going scale and move as needed
- Bottom handle
- round out the handle by scaling the last torus and handle end to be round again.
- you can use wire mode to help select the end of the handle
- ![[Pasted image 20221224170150.png]]
- .
- Torus
- Pommel base
- subdivision modifiers / shade smooth
- loops cut in the middle
- scale loops cut in the middle
- select ever other vert on the end, scale those to make a star shape
- use X-ray mode to help see
- ![[Pasted image 20221224171300.png]]
- ![[Pasted image 20221224171445.png]]
- dupe another torus and move on the end on top of star shape.
- ![[Pasted image 20221224171631.png]]
- .
- Pommel Tip
- Scale
- Loop Cuts
- Mesh fill
- Inset and extrude
- Skipped the rest of the note
- for the sake of deadlines i’ve stopped the notes here. you can go back and make them later if you like mah dude.
- blocking in the blade
Total Beginner Tutorial Part #3
- this is place holder
- for the sake of deadlines i’ll be skipping the notes for this video for now.
Content
Part 1
Blender 3.4 Beginner Tutorial – Part 1 – YouTube